slimecing

a fighting game featuring slimes and swords
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SimpleControls.cs (9828B)


      1 // GENERATED AUTOMATICALLY FROM 'Assets/Samples/Input System/1.0.0-preview.6/Simple Demo/SimpleControls.inputactions'
      2 
      3 using System;
      4 using System.Collections;
      5 using System.Collections.Generic;
      6 using UnityEngine.InputSystem;
      7 using UnityEngine.InputSystem.Utilities;
      8 
      9 public class @SimpleControls : IInputActionCollection, IDisposable
     10 {
     11     public InputActionAsset asset { get; }
     12     public @SimpleControls()
     13     {
     14         asset = InputActionAsset.FromJson(@"{
     15     ""name"": ""SimpleControls"",
     16     ""maps"": [
     17         {
     18             ""name"": ""gameplay"",
     19             ""id"": ""265c38f5-dd18-4d34-b198-aec58e1627ff"",
     20             ""actions"": [
     21                 {
     22                     ""name"": ""fire"",
     23                     ""type"": ""Button"",
     24                     ""id"": ""1077f913-a9f9-41b1-acb3-b9ee0adbc744"",
     25                     ""expectedControlType"": ""Button"",
     26                     ""processors"": """",
     27                     ""interactions"": ""Tap,SlowTap""
     28                 },
     29                 {
     30                     ""name"": ""move"",
     31                     ""type"": ""Value"",
     32                     ""id"": ""50fd2809-3aa3-4a90-988e-1facf6773553"",
     33                     ""expectedControlType"": ""Vector2"",
     34                     ""processors"": """",
     35                     ""interactions"": """"
     36                 },
     37                 {
     38                     ""name"": ""look"",
     39                     ""type"": ""Value"",
     40                     ""id"": ""c60e0974-d140-4597-a40e-9862193067e9"",
     41                     ""expectedControlType"": ""Vector2"",
     42                     ""processors"": """",
     43                     ""interactions"": """"
     44                 }
     45             ],
     46             ""bindings"": [
     47                 {
     48                     ""name"": """",
     49                     ""id"": ""abb776f3-f329-4f7b-bbf8-b577d13be018"",
     50                     ""path"": ""*/{PrimaryAction}"",
     51                     ""interactions"": """",
     52                     ""processors"": """",
     53                     ""groups"": """",
     54                     ""action"": ""fire"",
     55                     ""isComposite"": false,
     56                     ""isPartOfComposite"": false
     57                 },
     58                 {
     59                     ""name"": """",
     60                     ""id"": ""e1b8c4dd-7b3a-4db6-a93a-0889b59b1afc"",
     61                     ""path"": ""<Gamepad>/leftStick"",
     62                     ""interactions"": """",
     63                     ""processors"": """",
     64                     ""groups"": """",
     65                     ""action"": ""move"",
     66                     ""isComposite"": false,
     67                     ""isPartOfComposite"": false
     68                 },
     69                 {
     70                     ""name"": ""Dpad"",
     71                     ""id"": ""cefc16fc-557a-44b0-939f-2ad792876b07"",
     72                     ""path"": ""Dpad"",
     73                     ""interactions"": """",
     74                     ""processors"": """",
     75                     ""groups"": """",
     76                     ""action"": ""move"",
     77                     ""isComposite"": true,
     78                     ""isPartOfComposite"": false
     79                 },
     80                 {
     81                     ""name"": ""up"",
     82                     ""id"": ""07244659-79df-461d-b329-defbe2fbc5f6"",
     83                     ""path"": ""<Keyboard>/w"",
     84                     ""interactions"": """",
     85                     ""processors"": """",
     86                     ""groups"": """",
     87                     ""action"": ""move"",
     88                     ""isComposite"": false,
     89                     ""isPartOfComposite"": true
     90                 },
     91                 {
     92                     ""name"": ""down"",
     93                     ""id"": ""f0ec75cb-f02c-40d2-a33f-1fd6eab2ae0b"",
     94                     ""path"": ""<Keyboard>/s"",
     95                     ""interactions"": """",
     96                     ""processors"": """",
     97                     ""groups"": """",
     98                     ""action"": ""move"",
     99                     ""isComposite"": false,
    100                     ""isPartOfComposite"": true
    101                 },
    102                 {
    103                     ""name"": ""left"",
    104                     ""id"": ""21fe6bfe-4721-4483-9f4a-a0031ade105c"",
    105                     ""path"": ""<Keyboard>/a"",
    106                     ""interactions"": """",
    107                     ""processors"": """",
    108                     ""groups"": """",
    109                     ""action"": ""move"",
    110                     ""isComposite"": false,
    111                     ""isPartOfComposite"": true
    112                 },
    113                 {
    114                     ""name"": ""right"",
    115                     ""id"": ""2dd39746-c75c-4a11-838a-e59eacaf4e0b"",
    116                     ""path"": ""<Keyboard>/d"",
    117                     ""interactions"": """",
    118                     ""processors"": """",
    119                     ""groups"": """",
    120                     ""action"": ""move"",
    121                     ""isComposite"": false,
    122                     ""isPartOfComposite"": true
    123                 },
    124                 {
    125                     ""name"": """",
    126                     ""id"": ""c106d6e6-2780-47ff-b318-396171bd54cc"",
    127                     ""path"": ""<Gamepad>/rightStick"",
    128                     ""interactions"": """",
    129                     ""processors"": """",
    130                     ""groups"": """",
    131                     ""action"": ""look"",
    132                     ""isComposite"": false,
    133                     ""isPartOfComposite"": false
    134                 },
    135                 {
    136                     ""name"": """",
    137                     ""id"": ""578caa03-6827-4797-adfc-a59770c437fe"",
    138                     ""path"": ""<Pointer>/delta"",
    139                     ""interactions"": """",
    140                     ""processors"": ""ScaleVector2(x=2,y=2)"",
    141                     ""groups"": """",
    142                     ""action"": ""look"",
    143                     ""isComposite"": false,
    144                     ""isPartOfComposite"": false
    145                 }
    146             ]
    147         }
    148     ],
    149     ""controlSchemes"": []
    150 }");
    151         // gameplay
    152         m_gameplay = asset.FindActionMap("gameplay", throwIfNotFound: true);
    153         m_gameplay_fire = m_gameplay.FindAction("fire", throwIfNotFound: true);
    154         m_gameplay_move = m_gameplay.FindAction("move", throwIfNotFound: true);
    155         m_gameplay_look = m_gameplay.FindAction("look", throwIfNotFound: true);
    156     }
    157 
    158     public void Dispose()
    159     {
    160         UnityEngine.Object.Destroy(asset);
    161     }
    162 
    163     public InputBinding? bindingMask
    164     {
    165         get => asset.bindingMask;
    166         set => asset.bindingMask = value;
    167     }
    168 
    169     public ReadOnlyArray<InputDevice>? devices
    170     {
    171         get => asset.devices;
    172         set => asset.devices = value;
    173     }
    174 
    175     public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
    176 
    177     public bool Contains(InputAction action)
    178     {
    179         return asset.Contains(action);
    180     }
    181 
    182     public IEnumerator<InputAction> GetEnumerator()
    183     {
    184         return asset.GetEnumerator();
    185     }
    186 
    187     IEnumerator IEnumerable.GetEnumerator()
    188     {
    189         return GetEnumerator();
    190     }
    191 
    192     public void Enable()
    193     {
    194         asset.Enable();
    195     }
    196 
    197     public void Disable()
    198     {
    199         asset.Disable();
    200     }
    201 
    202     // gameplay
    203     private readonly InputActionMap m_gameplay;
    204     private IGameplayActions m_GameplayActionsCallbackInterface;
    205     private readonly InputAction m_gameplay_fire;
    206     private readonly InputAction m_gameplay_move;
    207     private readonly InputAction m_gameplay_look;
    208     public struct GameplayActions
    209     {
    210         private @SimpleControls m_Wrapper;
    211         public GameplayActions(@SimpleControls wrapper) { m_Wrapper = wrapper; }
    212         public InputAction @fire => m_Wrapper.m_gameplay_fire;
    213         public InputAction @move => m_Wrapper.m_gameplay_move;
    214         public InputAction @look => m_Wrapper.m_gameplay_look;
    215         public InputActionMap Get() { return m_Wrapper.m_gameplay; }
    216         public void Enable() { Get().Enable(); }
    217         public void Disable() { Get().Disable(); }
    218         public bool enabled => Get().enabled;
    219         public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
    220         public void SetCallbacks(IGameplayActions instance)
    221         {
    222             if (m_Wrapper.m_GameplayActionsCallbackInterface != null)
    223             {
    224                 @fire.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnFire;
    225                 @fire.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnFire;
    226                 @fire.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnFire;
    227                 @move.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
    228                 @move.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
    229                 @move.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
    230                 @look.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnLook;
    231                 @look.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnLook;
    232                 @look.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnLook;
    233             }
    234             m_Wrapper.m_GameplayActionsCallbackInterface = instance;
    235             if (instance != null)
    236             {
    237                 @fire.started += instance.OnFire;
    238                 @fire.performed += instance.OnFire;
    239                 @fire.canceled += instance.OnFire;
    240                 @move.started += instance.OnMove;
    241                 @move.performed += instance.OnMove;
    242                 @move.canceled += instance.OnMove;
    243                 @look.started += instance.OnLook;
    244                 @look.performed += instance.OnLook;
    245                 @look.canceled += instance.OnLook;
    246             }
    247         }
    248     }
    249     public GameplayActions @gameplay => new GameplayActions(this);
    250     public interface IGameplayActions
    251     {
    252         void OnFire(InputAction.CallbackContext context);
    253         void OnMove(InputAction.CallbackContext context);
    254         void OnLook(InputAction.CallbackContext context);
    255     }
    256 }